Post by Thadrana on Jun 29, 2011 16:20:13 GMT -5
The Bastion of Twilight
Halfus Wyrmbreaker
Each week a random three of Halfus's five captured dragonkin awaken. Each awakened dragonkin empowers Halfus and his enslaved Proto-Behemoth with an ability.,3On Heroic difficulty, all five dragonkin awaken and empower Halfus and his enslaved Proto-Behemoth with all possible abilities.
TankMalevolent Strikes – Halfus's melee strikes wound his current target, reducing healing received by 6% for 30 sec. This effect stacks. This ability activates when the Slate Dragon awakens.
Frenzied Assault – Halfus permanently increases his attack speed by 100%. This ability activates when the Nether Scion awakens.
InterruptibleShadow Nova – Halfus unleashes dark magic, inflicting 22800 to 25200 Shadow damage and knocking back all enemies within 50000 yards. This ability activates when the Storm Rider awakens.
Proto-Behemoth – Halfus's enslaved proto-dragon flies nearby, raining down fire upon those who threaten his master. Like Halfus, awakened dragonkin empower the Proto-Behemoth with abilities.
Fireball Barrage – The Proto-Behemoth fires rapid volleys of fireballs at random enemy targets. Each Fireball deals 20400 to 27600 Fire damage within 8 yards of impact. This ability activates when the Time Warden awakens.
Scorching Breath – The Proto-Behemoth unleashes waves of flame across the entire platform, dealing 8100 Fire damage to all enemies every 1 sec, for 8 sec. This ability activates when the Orphaned Emerald Whelps awaken.
Fireball – The Proto-Behemoth lobs single fireballs at the location of a random player. When the fireball lands, it inflicts 20400 to 27600 Fire damage to players within 8 yards of the impact. This ability is only active when the Time Warden is dormant.
Furious Roar – When Halfus reaches 50% remaining health, he periodically emits a Furious Roar. This terrible roar inflicts 7600 to 8400 Physical damage to all players and knocks them to the ground, stunning them for 2 sec. Halfus roars three times in rapid succession.
Imprisoned Dragonkin
Halfus has imprisoned a Slate Dragon, a Nether Scion, a Storm Rider, a Time Warden, and a pack of Orphaned Emerald Whelps. They surround him on his platform, wearing bonds of servitude. If freed they will each turn on their master and weaken him, but Halfus then dominates the dragonkin and forces them to fight against the players. In Normal Difficulty three random dragonkin awaken each week, while the other two slumber. Only the awakened dragonkin may be freed.
Voliona & Theralion
Draga Shadowburner
Drahga Shadowburner fights the players alone until he reaches 30% remaining health. He will then call on Valiona to join the fight. Drahga then continues to fight the players from on top of Valiona's back.
Burning Shadowbolt – Drahga Shadowburner blasts a random player with burning shadows, inflicting 8775 to 9225 Shadowflame damage.
DeadlyInvocation of Flame – Drahga Shadowburner begins to open a portal at a random location around him. After 5 seconds, the portal completely opens and inflicts 6337 to 6662 Fire damage to all enemies within 4 yards. An Invoked Flaming Spirit also appears at the portal.The Invoked Flaming Spirit runs towards a random player, and if the spirit reaches the player it will cast Supernova.
DeadlyInvoked Flaming Spirit – This low health creature runs towards a random player, ignoring all attempts to forcibly change its target. If the spirit reaches the targeted player, it will cast Supernova.
DeadlySupernova – The Invoked Flaming Spirit explodes in a violent supernova, immediately inflicting 48750 to 51250 Fire damage and inflicting an additional 2437 to 2562 Fire damage every 1 second to all players within 10 yards for 8 sec.
Valiona
Valiona joins the fight when Drahga Shadowburner reaches 30% remaining health. She will fight with Drahga until she reaches 20% remaining health, when she ejects Drahga and leaves him to face the players alone.
Theralion
When the encounter begins, Theralion immediately takes to the air, while Valiona engages the attackers on the ground. The twin dragons share a single health pool, and each alternates between being airborne and fighting on the ground.
Grounded Abilities
Theralion uses the following abilities while on the ground.
Engulfing Magic – Theralion twists the magical energies within an enemy spellcaster, increasing their damage and healing done by 100% for 20 sec.However, each time the affected player deals damage or healing, Engulfing Magic triggers a twilight explosion. The blast causes damage equal to the amount of damage or healing dealt to all players within 10 yards.,3In a 25 player raid, Theralion twists the magical energies of three enemy spellcasters.
Fabulous Flames – Theralion launches a burst of twilight energy at the location of a random enemy. Fabulous Flames leave a circular patch of twilight fire on the ground for 45 sec., inflicting 11700 to 12300 Shadow damage every 1 sec. to all players in a 12 yard radius.
Twilight Shift – Theralion periodically applies Twilight Shift to his current target. This effect stacks. When Theralion applies a fifth stack to to the same target, he casts Shifting Reality on the target.
Shifting Reality – When Theralion applies a fifth stack of Twilight Shift to a target, Shifting Reality inflicts 14625 to 15375 Shadow damage to all players within 8 yards, and draws the affected players into the Twilight Realm.
Airborne Abilities
Theralion uses the following abilities while in the air.
Twilight Blast – While hovering overhead, Theralion continually launches bolts of twilight flame at the locations of random players. When a Twilight Blast impacts the ground, it explodes and inflicts 23400 to 24600 Shadow damage to all players within 8 yards of the impact location.
Dazzling Destruction – As he prepares to land, Theralion mesmerizes his foes with swirling patterns of energy on the ground. Theralion then strikes each of these locations with massive blasts of twilight power, inflicting 14625 to 15375 Shadow damage to players within 12 yards and sending anyone caught in the blast into the Twilight Realm. If a player is already in the Twilight Realm when struck by Dazzling Destruction, that player dies.
Valiona
When the encounter begins, Theralion immediately takes to the air, while Valiona engages the attackers on the ground. The twin dragons share a single health pool, and each alternate between being airborne and fighting on the ground.
Twilight Realm
Being struck by Theralion's Dazzling Destruction or Valiona's Deep Breath pulls players into the Twilight Realm. In this alternate plane of existence, spheres of volatile twilight energy float around and detonate if touched. Collapsing portals appear randomly throughout the area, and players may use a portal to return to the material plane. Each portal disappates after a time.,3In Heroic Difficulty Shifting Reality also pulls players into the Twilight Realm.
Ascendant Council: Feludius, Ignacious, Arion, and Terrastra.
Stage One: You Dare Invade?
At the start of the encounter, Feludius and Ignacious enter the battle. Arion and Terrastra then watch from the balconies above.,3 In Heroic Difficulty Arion and Terrastra assist their fellow councillors.
Feludius
Ascendant Councillor of Water
DeadlyGlaciate – Feludius unleashes a burst of Frost that damages all players in the room. Damage taken decreases with distance from Feludius, and any victims at point-blank range suffer fatal damage. Players afflicted by Waterlogged when Feludius uses Glaciate become Frozen and suffer additional damage.
InterruptibleHydro Lance – Feludius fires a powerful waterbolt at a random player, inflicting 81000 to 99000 Frost damage.
Water Bomb – Feludius lobs a shower of watery missiles throughout the room, splashing down and inflicting 9750 to 10250 Frost damage to players within 6 yards of each impact. Water Bomb afflicts Waterlogged on any enemy damaged.
ImportantWaterlogged – Water Bomb soaks the player in icy water, reducing their movement speed by 25%. Feludius's Glaciate will cause all Waterlogged players to become Frozen. Exposure to the intense heat from Ignacious's abilities removes this effect.
Frozen – Feludius's Glaciate causes all Waterlogged enemies to become Frozen solid, stunning and inflicting 25000 Frost damage every 2 sec for 10 sec.
DPSMagicHeart of Ice – Feludius causes an icy chill to envelop a random player's heart, inflicting increasing Frost damage every 2 sec, but also causing nearby players within 10 yards to become Frost Imbued.
DPSFrost Imbued – A player with a Heart of Ice empowers other nearby players with Frost energy for 30 sec, causing their attacks to deal additional damage to Ignacious.
Ignacious
Ascendant Councillor of Flame
DPSAegis of Flame – Ignacious surrounds himself with a radiant shield of flame, absorbing up to 500000 damage and preventing spell interruption while active. He begins channeling Rising Flames immediately after Aegis.
InterruptibleRising Flames – After shielding himself with Aegis of Flame, Ignacious begins to channel Rising Flames,inflicting 13500 to 16500 Fire damage to all players in the room every 2 sec. Each time Rising Flames pulses, Ignacious increases his damage dealt by 3% for 15 sec. This effect stacks at an increasing rate.
Inferno Rush – Ignacious leaps to a distant target, knocking away all enemies within 0 yards of the point of impact and inflicting 13875 to 16125 Fire damage. Ignacious then rushes back to his last target, leaving a trail of fire in his wake. Standing within this fire inflicts 4625 to 5375 Fire damage every 0.5 sec.
TankFlame Torrent – Ignacious unleashes plumes of fire from his hands, inflicting 37000 to 43000 Fire damage every 1 sec for 3 sec in a 18 yard 30 degree cone in front of him.
Burning Blood – Ignacious boils the blood of a a random player, inflicting increasing Fire damage every 2 sec, but also causing nearby players within 0 yards to become Flame Imbued.
Flame Imbued – Burning Blood empowers nearby players with Fire energy for 30 sec., causing their attacks to inflict additional damage to Feludius.
Arion
HeroicStatic Overload – Arion charges an player with energy that electrifies nearby allies, causing them to suffer 6475 to 7525 Nature damage every 2 sec for 10 sec. Powerful gravitational fields cause this energy to dissipate harmlessly.
Terrastra
HeroicGravity Core – Arion crushes a random player with intense gravitational force, inflicting 10000 Physical damage every 2 sec. While the the Gravity Core crushes a player, the gravitational field pulses on nearby players within 0 yards. This field reduces a player's movement speed by 50% and haste by 100% for 10 sec.
Stage Two: We Will Handle Them!
Once either Feludius or Ignacious reaches 25% health, both Councillors retreat. Arion and Terrastra then descend from above to carry on the fight.
Stage Three: BEHOLD YOUR DOOM!
Once either Arion or Terrastra reaches 25% health, the Councillors grow impatient and place all combatants in a stasis field. All four Councillors combine to form the Elementium Monstrosity, beginning the final phase of the encounter.
Cho'gall
Corrupted Blood
Exposure to several of Cho'gall's abilities increases a player's Corruption level. For each point of Corruption they have, players suffer 2% additional damage from Cho'gall's Corruption of the Old God ability.
MagicCorruption: Accelerated – When Corrupted Blood reaches 25%, a player gains Corruption: Accelerated, which rapidly increases their Corruption level.
Corruption: Sickness – When Corrupted Blood reaches 50%, players periodically become violently ill. They vomit and inflict 19500 to 20500 Shadow damage to players within a 0 yard long 20 degree cone in front of them. Players hit by this vile spew suffer increased Corruption.
Corruption: Malformation – When Corrupted Blood reaches 75%, the corruption is so thorough that a tentacle Malformation erupts from a player's back. The tentacle periodically casts Shadow Bolts at the player's allies, inflicting 24375 to 25625 Shadow damage.
Corruption: Absolute – When Corrupted Blood reaches 100%, players fully transform into faceless horrors. While in this state players cannot be healed, but inflict 100% additional damage and cast spells instantly.
Stage One: Chaos Comes!
InterruptibleConversion – Cho'gall beckons to the weak of mind, causing random players to abandon their loyalties and begin to Worship Cho'gall. Worshipping Cho'gall grants him one application of Twisted Devotion every 3 sec.
InterruptibleTwisted Devotion – Cho'gall gains strength from his converted followers, increasing his damage dealt by 10% for 15 sec. This effect stacks.
TankFury of Cho'gall – Cho'gall blasts his current target, inflicting 19500 to 20500 Shadow and 19500 to 20500 Physical damage, and increasing Physical and Shadow damage taken by 20% for 1 min.
Flame's Orders – Cho'gall calls forth a Fire elemental and absorbs the elemental into his Twilight Hammer, empowering it with Flaming Destruction.,3On Heroic difficulty Cho'gall gains one additional stack of Flaming Destruction for each 10% health remaining on the elemental when it is absorbed.
Flaming Destruction – While Flame's Orders empowers Cho'gall's hammer, his melee attacks inflict 23400 to 24600 additional Fire damage to his current target and splashes molten fire that creates a burning Blaze nearby.
Blaze – A 5 yard radius pool of burning flames inflicts 12675 to 13325 Fire damage every 1 sec on players standing within the fire. The Blaze lasts 25 sec.
Shadow's Orders – Cho'gall calls forth a Shadow elemental and absorbs the elemental into his Twilight Hammer, imbuing it with Empowered Shadows.,3On Heroic Difficulty Cho'gall gains one stack of Empowered Shadows for each 10% health remaining on the elemental when it is absorbed.
Empowered Shadows – While Shadow's Orders empowers Cho'gall's hammer, it emits bursts of nether power every 3 sec. The hammer deals 19500 to 20500 Shadow damage to players within 50000 yards.
Summon Corrupting Adherent – Cho'gall summons a Corrupting Adherent from one of twilight portals at the sides of the room.On 25-player Heroic difficulty, Cho'gall activates both portals, summoning two Corrupting Adherents simultaneously.
Corrupting Adherent – Cho'gall summons these faceless minions of the Old Gods to hasten the doom of his foes.
ImportantInterruptibleDepravity – The Corrupting Adherent inflicts 19500 to 20500 Shadow damage to players within 20 yards, raising their Corruption levels significantly.
Corrupting Crash – The Corrupting Adherent lobs a shadow missile at the ground beneath a random player, inflicting 35100 to 36900 Shadow damage to all players within 8 yards of the impact. Players hit by the Corrupting Crash gain Corruption.
Spilled Blood of the Old God – When Cho'gall casts Fester Blood, corpses of Corrupting Adherents dissolve into pools of black bile. Any players in contact with these pools suffer 14625 to 15375 Shadow damage per 1 sec. and gain Corruption.
Fester Blood – Cho'gall festers the blood of all Corrupting Adherents, causing pools of Spilled Blood of the Old God to form into animated oozes. Fester Blood also causes the dark blood of any living Corrupting Adherents to boil, causing the Festering Blood effect.
Festering Blood – When Cho'gall uses Fester Blood, the dark blood of any living Corrupting Adherents sprays out from their bodies, inflicting 34125 to 35875 Shadow damage every 2 sec to all players within 20 yards. Players damaged by this ability will gain Corruption.
Blood of the Old God – The Corrupting Adherents' blood congeals into numerous vile oozes, each of which fixates on a random player and moves towards them. The animated Blood of the Old God raises the Corruption level of any target they melee.
Stage Two: Come, Infinite Night!
When Cho'gall reaches 25% health, he calls upon the full powers of the Old Gods. He absorbs the dark energies of any remaining Corrupting Adherents and pools of Spilled Blood of the Old God, then transforms himself into a twisted creature.
TankFury of Cho'gall – Cho'gall blasts his current target, inflicting 19500 to 20500 Shadow and 19500 to 20500 Physical damage, and increasing Physical and Shadow damage taken by 20% for 1 min.
Corruption of the Old God – Cho'gall fills the room with tendrils of shadowy corruption, inflicting 4875 to 5125 Shadow damage every 2 sec to all players and gradually increasing their Corruption level. Players suffer 2% additional damage from Corruption of the Old God for each point of their Corruption.
Darkened Creations – Cho'gall causes tentacles to erupt from inky clouds on the ground.
Darkened Creation – Darkened Creations continually try to channel Debilitating Beam on a random player.
DPSInterruptibleDebilitating Beam – Debilitating Beam reduces a target's healing and damage done by 75% and inflicts 6240 to 6560 Shadow damage every 1 sec for 10 sec.,3On Heroic difficulty, Debilitating Beam also causes Corrupted Blood.
Blackwings Decent
Halfus Wyrmbreaker
Each week a random three of Halfus's five captured dragonkin awaken. Each awakened dragonkin empowers Halfus and his enslaved Proto-Behemoth with an ability.,3On Heroic difficulty, all five dragonkin awaken and empower Halfus and his enslaved Proto-Behemoth with all possible abilities.
TankMalevolent Strikes – Halfus's melee strikes wound his current target, reducing healing received by 6% for 30 sec. This effect stacks. This ability activates when the Slate Dragon awakens.
Frenzied Assault – Halfus permanently increases his attack speed by 100%. This ability activates when the Nether Scion awakens.
InterruptibleShadow Nova – Halfus unleashes dark magic, inflicting 22800 to 25200 Shadow damage and knocking back all enemies within 50000 yards. This ability activates when the Storm Rider awakens.
Proto-Behemoth – Halfus's enslaved proto-dragon flies nearby, raining down fire upon those who threaten his master. Like Halfus, awakened dragonkin empower the Proto-Behemoth with abilities.
Fireball Barrage – The Proto-Behemoth fires rapid volleys of fireballs at random enemy targets. Each Fireball deals 20400 to 27600 Fire damage within 8 yards of impact. This ability activates when the Time Warden awakens.
Scorching Breath – The Proto-Behemoth unleashes waves of flame across the entire platform, dealing 8100 Fire damage to all enemies every 1 sec, for 8 sec. This ability activates when the Orphaned Emerald Whelps awaken.
Fireball – The Proto-Behemoth lobs single fireballs at the location of a random player. When the fireball lands, it inflicts 20400 to 27600 Fire damage to players within 8 yards of the impact. This ability is only active when the Time Warden is dormant.
Furious Roar – When Halfus reaches 50% remaining health, he periodically emits a Furious Roar. This terrible roar inflicts 7600 to 8400 Physical damage to all players and knocks them to the ground, stunning them for 2 sec. Halfus roars three times in rapid succession.
Imprisoned Dragonkin
Halfus has imprisoned a Slate Dragon, a Nether Scion, a Storm Rider, a Time Warden, and a pack of Orphaned Emerald Whelps. They surround him on his platform, wearing bonds of servitude. If freed they will each turn on their master and weaken him, but Halfus then dominates the dragonkin and forces them to fight against the players. In Normal Difficulty three random dragonkin awaken each week, while the other two slumber. Only the awakened dragonkin may be freed.
Voliona & Theralion
Draga Shadowburner
Drahga Shadowburner fights the players alone until he reaches 30% remaining health. He will then call on Valiona to join the fight. Drahga then continues to fight the players from on top of Valiona's back.
Burning Shadowbolt – Drahga Shadowburner blasts a random player with burning shadows, inflicting 8775 to 9225 Shadowflame damage.
DeadlyInvocation of Flame – Drahga Shadowburner begins to open a portal at a random location around him. After 5 seconds, the portal completely opens and inflicts 6337 to 6662 Fire damage to all enemies within 4 yards. An Invoked Flaming Spirit also appears at the portal.The Invoked Flaming Spirit runs towards a random player, and if the spirit reaches the player it will cast Supernova.
DeadlyInvoked Flaming Spirit – This low health creature runs towards a random player, ignoring all attempts to forcibly change its target. If the spirit reaches the targeted player, it will cast Supernova.
DeadlySupernova – The Invoked Flaming Spirit explodes in a violent supernova, immediately inflicting 48750 to 51250 Fire damage and inflicting an additional 2437 to 2562 Fire damage every 1 second to all players within 10 yards for 8 sec.
Valiona
Valiona joins the fight when Drahga Shadowburner reaches 30% remaining health. She will fight with Drahga until she reaches 20% remaining health, when she ejects Drahga and leaves him to face the players alone.
Theralion
When the encounter begins, Theralion immediately takes to the air, while Valiona engages the attackers on the ground. The twin dragons share a single health pool, and each alternates between being airborne and fighting on the ground.
Grounded Abilities
Theralion uses the following abilities while on the ground.
Engulfing Magic – Theralion twists the magical energies within an enemy spellcaster, increasing their damage and healing done by 100% for 20 sec.However, each time the affected player deals damage or healing, Engulfing Magic triggers a twilight explosion. The blast causes damage equal to the amount of damage or healing dealt to all players within 10 yards.,3In a 25 player raid, Theralion twists the magical energies of three enemy spellcasters.
Fabulous Flames – Theralion launches a burst of twilight energy at the location of a random enemy. Fabulous Flames leave a circular patch of twilight fire on the ground for 45 sec., inflicting 11700 to 12300 Shadow damage every 1 sec. to all players in a 12 yard radius.
Twilight Shift – Theralion periodically applies Twilight Shift to his current target. This effect stacks. When Theralion applies a fifth stack to to the same target, he casts Shifting Reality on the target.
Shifting Reality – When Theralion applies a fifth stack of Twilight Shift to a target, Shifting Reality inflicts 14625 to 15375 Shadow damage to all players within 8 yards, and draws the affected players into the Twilight Realm.
Airborne Abilities
Theralion uses the following abilities while in the air.
Twilight Blast – While hovering overhead, Theralion continually launches bolts of twilight flame at the locations of random players. When a Twilight Blast impacts the ground, it explodes and inflicts 23400 to 24600 Shadow damage to all players within 8 yards of the impact location.
Dazzling Destruction – As he prepares to land, Theralion mesmerizes his foes with swirling patterns of energy on the ground. Theralion then strikes each of these locations with massive blasts of twilight power, inflicting 14625 to 15375 Shadow damage to players within 12 yards and sending anyone caught in the blast into the Twilight Realm. If a player is already in the Twilight Realm when struck by Dazzling Destruction, that player dies.
Valiona
When the encounter begins, Theralion immediately takes to the air, while Valiona engages the attackers on the ground. The twin dragons share a single health pool, and each alternate between being airborne and fighting on the ground.
Twilight Realm
Being struck by Theralion's Dazzling Destruction or Valiona's Deep Breath pulls players into the Twilight Realm. In this alternate plane of existence, spheres of volatile twilight energy float around and detonate if touched. Collapsing portals appear randomly throughout the area, and players may use a portal to return to the material plane. Each portal disappates after a time.,3In Heroic Difficulty Shifting Reality also pulls players into the Twilight Realm.
Ascendant Council: Feludius, Ignacious, Arion, and Terrastra.
Stage One: You Dare Invade?
At the start of the encounter, Feludius and Ignacious enter the battle. Arion and Terrastra then watch from the balconies above.,3 In Heroic Difficulty Arion and Terrastra assist their fellow councillors.
Feludius
Ascendant Councillor of Water
DeadlyGlaciate – Feludius unleashes a burst of Frost that damages all players in the room. Damage taken decreases with distance from Feludius, and any victims at point-blank range suffer fatal damage. Players afflicted by Waterlogged when Feludius uses Glaciate become Frozen and suffer additional damage.
InterruptibleHydro Lance – Feludius fires a powerful waterbolt at a random player, inflicting 81000 to 99000 Frost damage.
Water Bomb – Feludius lobs a shower of watery missiles throughout the room, splashing down and inflicting 9750 to 10250 Frost damage to players within 6 yards of each impact. Water Bomb afflicts Waterlogged on any enemy damaged.
ImportantWaterlogged – Water Bomb soaks the player in icy water, reducing their movement speed by 25%. Feludius's Glaciate will cause all Waterlogged players to become Frozen. Exposure to the intense heat from Ignacious's abilities removes this effect.
Frozen – Feludius's Glaciate causes all Waterlogged enemies to become Frozen solid, stunning and inflicting 25000 Frost damage every 2 sec for 10 sec.
DPSMagicHeart of Ice – Feludius causes an icy chill to envelop a random player's heart, inflicting increasing Frost damage every 2 sec, but also causing nearby players within 10 yards to become Frost Imbued.
DPSFrost Imbued – A player with a Heart of Ice empowers other nearby players with Frost energy for 30 sec, causing their attacks to deal additional damage to Ignacious.
Ignacious
Ascendant Councillor of Flame
DPSAegis of Flame – Ignacious surrounds himself with a radiant shield of flame, absorbing up to 500000 damage and preventing spell interruption while active. He begins channeling Rising Flames immediately after Aegis.
InterruptibleRising Flames – After shielding himself with Aegis of Flame, Ignacious begins to channel Rising Flames,inflicting 13500 to 16500 Fire damage to all players in the room every 2 sec. Each time Rising Flames pulses, Ignacious increases his damage dealt by 3% for 15 sec. This effect stacks at an increasing rate.
Inferno Rush – Ignacious leaps to a distant target, knocking away all enemies within 0 yards of the point of impact and inflicting 13875 to 16125 Fire damage. Ignacious then rushes back to his last target, leaving a trail of fire in his wake. Standing within this fire inflicts 4625 to 5375 Fire damage every 0.5 sec.
TankFlame Torrent – Ignacious unleashes plumes of fire from his hands, inflicting 37000 to 43000 Fire damage every 1 sec for 3 sec in a 18 yard 30 degree cone in front of him.
Burning Blood – Ignacious boils the blood of a a random player, inflicting increasing Fire damage every 2 sec, but also causing nearby players within 0 yards to become Flame Imbued.
Flame Imbued – Burning Blood empowers nearby players with Fire energy for 30 sec., causing their attacks to inflict additional damage to Feludius.
Arion
HeroicStatic Overload – Arion charges an player with energy that electrifies nearby allies, causing them to suffer 6475 to 7525 Nature damage every 2 sec for 10 sec. Powerful gravitational fields cause this energy to dissipate harmlessly.
Terrastra
HeroicGravity Core – Arion crushes a random player with intense gravitational force, inflicting 10000 Physical damage every 2 sec. While the the Gravity Core crushes a player, the gravitational field pulses on nearby players within 0 yards. This field reduces a player's movement speed by 50% and haste by 100% for 10 sec.
Stage Two: We Will Handle Them!
Once either Feludius or Ignacious reaches 25% health, both Councillors retreat. Arion and Terrastra then descend from above to carry on the fight.
Stage Three: BEHOLD YOUR DOOM!
Once either Arion or Terrastra reaches 25% health, the Councillors grow impatient and place all combatants in a stasis field. All four Councillors combine to form the Elementium Monstrosity, beginning the final phase of the encounter.
Cho'gall
Corrupted Blood
Exposure to several of Cho'gall's abilities increases a player's Corruption level. For each point of Corruption they have, players suffer 2% additional damage from Cho'gall's Corruption of the Old God ability.
MagicCorruption: Accelerated – When Corrupted Blood reaches 25%, a player gains Corruption: Accelerated, which rapidly increases their Corruption level.
Corruption: Sickness – When Corrupted Blood reaches 50%, players periodically become violently ill. They vomit and inflict 19500 to 20500 Shadow damage to players within a 0 yard long 20 degree cone in front of them. Players hit by this vile spew suffer increased Corruption.
Corruption: Malformation – When Corrupted Blood reaches 75%, the corruption is so thorough that a tentacle Malformation erupts from a player's back. The tentacle periodically casts Shadow Bolts at the player's allies, inflicting 24375 to 25625 Shadow damage.
Corruption: Absolute – When Corrupted Blood reaches 100%, players fully transform into faceless horrors. While in this state players cannot be healed, but inflict 100% additional damage and cast spells instantly.
Stage One: Chaos Comes!
InterruptibleConversion – Cho'gall beckons to the weak of mind, causing random players to abandon their loyalties and begin to Worship Cho'gall. Worshipping Cho'gall grants him one application of Twisted Devotion every 3 sec.
InterruptibleTwisted Devotion – Cho'gall gains strength from his converted followers, increasing his damage dealt by 10% for 15 sec. This effect stacks.
TankFury of Cho'gall – Cho'gall blasts his current target, inflicting 19500 to 20500 Shadow and 19500 to 20500 Physical damage, and increasing Physical and Shadow damage taken by 20% for 1 min.
Flame's Orders – Cho'gall calls forth a Fire elemental and absorbs the elemental into his Twilight Hammer, empowering it with Flaming Destruction.,3On Heroic difficulty Cho'gall gains one additional stack of Flaming Destruction for each 10% health remaining on the elemental when it is absorbed.
Flaming Destruction – While Flame's Orders empowers Cho'gall's hammer, his melee attacks inflict 23400 to 24600 additional Fire damage to his current target and splashes molten fire that creates a burning Blaze nearby.
Blaze – A 5 yard radius pool of burning flames inflicts 12675 to 13325 Fire damage every 1 sec on players standing within the fire. The Blaze lasts 25 sec.
Shadow's Orders – Cho'gall calls forth a Shadow elemental and absorbs the elemental into his Twilight Hammer, imbuing it with Empowered Shadows.,3On Heroic Difficulty Cho'gall gains one stack of Empowered Shadows for each 10% health remaining on the elemental when it is absorbed.
Empowered Shadows – While Shadow's Orders empowers Cho'gall's hammer, it emits bursts of nether power every 3 sec. The hammer deals 19500 to 20500 Shadow damage to players within 50000 yards.
Summon Corrupting Adherent – Cho'gall summons a Corrupting Adherent from one of twilight portals at the sides of the room.On 25-player Heroic difficulty, Cho'gall activates both portals, summoning two Corrupting Adherents simultaneously.
Corrupting Adherent – Cho'gall summons these faceless minions of the Old Gods to hasten the doom of his foes.
ImportantInterruptibleDepravity – The Corrupting Adherent inflicts 19500 to 20500 Shadow damage to players within 20 yards, raising their Corruption levels significantly.
Corrupting Crash – The Corrupting Adherent lobs a shadow missile at the ground beneath a random player, inflicting 35100 to 36900 Shadow damage to all players within 8 yards of the impact. Players hit by the Corrupting Crash gain Corruption.
Spilled Blood of the Old God – When Cho'gall casts Fester Blood, corpses of Corrupting Adherents dissolve into pools of black bile. Any players in contact with these pools suffer 14625 to 15375 Shadow damage per 1 sec. and gain Corruption.
Fester Blood – Cho'gall festers the blood of all Corrupting Adherents, causing pools of Spilled Blood of the Old God to form into animated oozes. Fester Blood also causes the dark blood of any living Corrupting Adherents to boil, causing the Festering Blood effect.
Festering Blood – When Cho'gall uses Fester Blood, the dark blood of any living Corrupting Adherents sprays out from their bodies, inflicting 34125 to 35875 Shadow damage every 2 sec to all players within 20 yards. Players damaged by this ability will gain Corruption.
Blood of the Old God – The Corrupting Adherents' blood congeals into numerous vile oozes, each of which fixates on a random player and moves towards them. The animated Blood of the Old God raises the Corruption level of any target they melee.
Stage Two: Come, Infinite Night!
When Cho'gall reaches 25% health, he calls upon the full powers of the Old Gods. He absorbs the dark energies of any remaining Corrupting Adherents and pools of Spilled Blood of the Old God, then transforms himself into a twisted creature.
TankFury of Cho'gall – Cho'gall blasts his current target, inflicting 19500 to 20500 Shadow and 19500 to 20500 Physical damage, and increasing Physical and Shadow damage taken by 20% for 1 min.
Corruption of the Old God – Cho'gall fills the room with tendrils of shadowy corruption, inflicting 4875 to 5125 Shadow damage every 2 sec to all players and gradually increasing their Corruption level. Players suffer 2% additional damage from Corruption of the Old God for each point of their Corruption.
Darkened Creations – Cho'gall causes tentacles to erupt from inky clouds on the ground.
Darkened Creation – Darkened Creations continually try to channel Debilitating Beam on a random player.
DPSInterruptibleDebilitating Beam – Debilitating Beam reduces a target's healing and damage done by 75% and inflicts 6240 to 6560 Shadow damage every 1 sec for 10 sec.,3On Heroic difficulty, Debilitating Beam also causes Corrupted Blood.
Blackwings Decent