Post by Weye on Jan 12, 2012 1:33:05 GMT -5
tips for dk tanking:
us.battle.net/wow/en/forum/topic/3881879073
soulburn seed of corruption:
warlock should not need much healing due to siphon life.
"The 'Yellow-Black-Red' phase comes 2 times in the fight. Always."
G-Y-Black-R kill yellow -> G-Black-Red - 4 yard "stack" + adds
P-Y-Black-R kill yellow -> P-Black-Red - stack + adds + single healing
R-G-Black-Blue kill black -> R-G-Blue - 4 yard "stack" + orb
P-Y-G-Blue kill yellow -> P-G-Blue - spread + orb + single healing
P-G-Black-Blue kill black -> P-G-Blue - spread + orb + single healing
P-Y-Black-Blue kill yellow -> P-Black-Blue - adds + orb + single healing
Red + Green is workable on 10 man, we just spread out 4 yards around the boss, on the edge of his hitbox. Killing black instead gives up more DPS uptime. Organize this positioning prior to pull
Use all raid CDs on first Y-Blk-R. If it happens again before CDs are up, use hero for the next one.
Yor'sahj has 90m HP.
There is a 10 minute enrage timer.
We spend about 3 minutes killing bloods during the fight.
Only 7 minutes of burn time, minus adds and mana orbs.
->Melee stay on boss while ranged kill the bloods.
->Keep dots up on boss at all times
->only cleave damage on adds except purple/black/red. hard aoe there. (actually single target adds as they spawn in that case)
Fight Outline:
Phase......Elapsed...note
0:00:22 0:00:00 pull
0:00:35 0:00:22 call
0:00:40 0:00:57 Fusion 1
0:00:35 0:01:37 call
0:00:40 0:02:12 Fusion 2
0:00:35 0:02:52 call
0:00:40 0:03:27 Fusion 3
0:00:35 0:04:07 call
0:00:40 0:04:42 Fusion 4
0:00:35 0:05:22 call
0:00:40 0:05:57 Fusion 5
0:00:35 0:06:37 call
0:00:40 0:07:12 Fusion 6
0:00:35 0:07:52 call
0:00:40 0:08:27 Fusion 7
0:00:35 0:09:07 call
0:00:40 0:09:42 Fusion 8
0:00:18 0:10:00 enrage
"Red always targets the three furthest targets from the boss. You can have three classes soak it if they have cooldowns (dks, tanks, etc). If the same people are getting hit, they aren't standing in the right spot." Not sure if this is true. Tooltip for red: "Searing Blood – Yor'sahj sears the blood of three random players, inflicting a base of 35000 Fire damage. The further the target stands from Yor'sahj, the greater shock received from the blast."
"The best tip for survival is to stack right in the dead center of his hitbox. Many raids stack behind the boss thinking it's close enough but unless his balls are cradling your ears then there's still room for improvement. "
"The faceless adds function similarly to the big adds on Maloriak except that they don't target anyone prior to their fixate; they fixate whoever hits them hardest when they spawn. You can show this by having the OT run around AoEing as they spawn. The OT will get fixated by everything he managed to hit."
us.battle.net/wow/en/forum/topic/3759726608
"periodic fixate (think Maloriak p2 adds). aggro still applies in between. The tank can pick them up if he really wants to (not that it's advise to do so during purples)"
"as you can get aggro on them before they fixate, its possible for someone to get all of them if they burst alot(which happened to me as moonkin with mushrooms). so until u are comfortable with the fight and able to really burn them down fast, you should start out by haveing everyone randomly pick any of the adds and singletarget dps it for 10 sek or so. So about 5 sek after the adds have stacked up on the group, you start burnign aoe to get them down. "
www.worldoflogs.com/reports/y8uzavucxbvvm857/details/58/
It looks like the forgotten ones are ignoring the melee dps for some reason, so maybe they should taunt them whenever fixate drops off.
We never stacked properly no matter how many times I asked people to.
www.youtube.com/watch?v=sBvjg-aN9pA
^^they mess up a mana orb but survive black+red without mana. lol
us.battle.net/wow/en/forum/topic/3881879073
soulburn seed of corruption:
warlock should not need much healing due to siphon life.
"The 'Yellow-Black-Red' phase comes 2 times in the fight. Always."
G-Y-Black-R kill yellow -> G-Black-Red - 4 yard "stack" + adds
P-Y-Black-R kill yellow -> P-Black-Red - stack + adds + single healing
R-G-Black-Blue kill black -> R-G-Blue - 4 yard "stack" + orb
P-Y-G-Blue kill yellow -> P-G-Blue - spread + orb + single healing
P-G-Black-Blue kill black -> P-G-Blue - spread + orb + single healing
P-Y-Black-Blue kill yellow -> P-Black-Blue - adds + orb + single healing
Red + Green is workable on 10 man, we just spread out 4 yards around the boss, on the edge of his hitbox. Killing black instead gives up more DPS uptime. Organize this positioning prior to pull
Use all raid CDs on first Y-Blk-R. If it happens again before CDs are up, use hero for the next one.
Yor'sahj has 90m HP.
There is a 10 minute enrage timer.
We spend about 3 minutes killing bloods during the fight.
Only 7 minutes of burn time, minus adds and mana orbs.
->Melee stay on boss while ranged kill the bloods.
->Keep dots up on boss at all times
->only cleave damage on adds except purple/black/red. hard aoe there. (actually single target adds as they spawn in that case)
Fight Outline:
Phase......Elapsed...note
0:00:22 0:00:00 pull
0:00:35 0:00:22 call
0:00:40 0:00:57 Fusion 1
0:00:35 0:01:37 call
0:00:40 0:02:12 Fusion 2
0:00:35 0:02:52 call
0:00:40 0:03:27 Fusion 3
0:00:35 0:04:07 call
0:00:40 0:04:42 Fusion 4
0:00:35 0:05:22 call
0:00:40 0:05:57 Fusion 5
0:00:35 0:06:37 call
0:00:40 0:07:12 Fusion 6
0:00:35 0:07:52 call
0:00:40 0:08:27 Fusion 7
0:00:35 0:09:07 call
0:00:40 0:09:42 Fusion 8
0:00:18 0:10:00 enrage
"Red always targets the three furthest targets from the boss. You can have three classes soak it if they have cooldowns (dks, tanks, etc). If the same people are getting hit, they aren't standing in the right spot." Not sure if this is true. Tooltip for red: "Searing Blood – Yor'sahj sears the blood of three random players, inflicting a base of 35000 Fire damage. The further the target stands from Yor'sahj, the greater shock received from the blast."
"The best tip for survival is to stack right in the dead center of his hitbox. Many raids stack behind the boss thinking it's close enough but unless his balls are cradling your ears then there's still room for improvement. "
"The faceless adds function similarly to the big adds on Maloriak except that they don't target anyone prior to their fixate; they fixate whoever hits them hardest when they spawn. You can show this by having the OT run around AoEing as they spawn. The OT will get fixated by everything he managed to hit."
us.battle.net/wow/en/forum/topic/3759726608
"periodic fixate (think Maloriak p2 adds). aggro still applies in between. The tank can pick them up if he really wants to (not that it's advise to do so during purples)"
"as you can get aggro on them before they fixate, its possible for someone to get all of them if they burst alot(which happened to me as moonkin with mushrooms). so until u are comfortable with the fight and able to really burn them down fast, you should start out by haveing everyone randomly pick any of the adds and singletarget dps it for 10 sek or so. So about 5 sek after the adds have stacked up on the group, you start burnign aoe to get them down. "
www.worldoflogs.com/reports/y8uzavucxbvvm857/details/58/
It looks like the forgotten ones are ignoring the melee dps for some reason, so maybe they should taunt them whenever fixate drops off.
We never stacked properly no matter how many times I asked people to.
www.youtube.com/watch?v=sBvjg-aN9pA
^^they mess up a mana orb but survive black+red without mana. lol